
Data Persistence System with Playgama Bridge
Technical Demo – Persistence System with Playgama Bridge 🛠️
This is a simple technical demo of a data persistence system using the Playgama Bridge SDK in Unity.
It allows you to save, load, and delete basic data such as username, coins, and progress status, simulating a save system compatible with WebGL. 💾
It includes an interactive graphical interface that allows you to:
-
Increase or decrease coins
-
Change the username
-
Toggle the game completion status
-
Save, load, and delete persistent data
-
View current and saved data
The main goal is to demonstrate how to integrate Playgama Bridge with Unity to handle data storage in a simple and effective way. 🔧
Ideal as a starting point for developers looking to add persistence to their WebGL projects. 🌐