Technical Demo – Persistence System with Playgama Bridge 🛠️

This is a simple technical demo of a data persistence system using the Playgama Bridge SDK in Unity.
It allows you to save, load, and delete basic data such as username, coins, and progress status, simulating a save system compatible with WebGL. 💾

It includes an interactive graphical interface that allows you to:

  • Increase or decrease coins 

  • Change the username 

  • Toggle the game completion status 

  • Save, load, and delete persistent data 

  • View current and saved data 

The main goal is to demonstrate how to integrate Playgama Bridge with Unity to handle data storage in a simple and effective way. 🔧

Ideal as a starting point for developers looking to add persistence to their WebGL projects. 🌐

Published 9 days ago
StatusIn development
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDevesth
Made withUnity
Tagsdata, tool, Unity